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![]() ![]() World more freedom to act before the war forces their hand Man the GunsĪlso introduces new alternate history paths for the majorĭemocracies of the war and gives the freedom loving nations of the Treaties and deal with the diplomatic consequences. Takes center stage inHearts of Iron IV: Man the Guns, a newĮxpansion to Paradox Development Studios popular strategy wargameĭesign your own ships and refit older models. Naval innovation in both tactics and technology. Hearts of Iron IV: Man the Guns (c) Paradox Interactiveįrom the convoy attacks in the Battle of the Atlantic to the fierceĬarrier battles on the Pacific front, the Second World War saw ![]() ![]() ![]() ![]() ![]() Your point i can only assume is that you want to look or be seen as a vampire but not actually be one, apologies if i have this wrong but the more realistic the devs make it the better or it isn't a vampire just a pretence or is that rp. Originally posted by Mere-Homi-Cidal:I get your point but playing the game is surely rp in one way or another, being a vampire now takes a bit more concentration as it would do a real vampire presumably, that's what makes playing one a challenge. ![]() ![]() Such passed my first several years of playing Empire: Total War. However, after comparing unit stats between these units on the campaign map and finding them to be the same, I quickly dismissed such thoughts as products of my imagination. In some cases, I thought I may have observed what appeared to be improved combat effectiveness by army units with one or two chevrons of experience over those with none. Units composed of veterans which had seen years of service and had obtained various levels of experience did not appear to possess superior statistics to units which had been freshly trained. In Empire, this aspect of the game appeared to be missing. This correlation resulted in veteran troops which would possess increased battle effectiveness when compared to freshly trained troops of the same unit type. In past Total War titles, there was always some correlation between unit experience and increased unit stats, typically reflected in increased attack, defense, and morale values. ![]() ![]() ![]() I have long wondered why various levels of land unit experience in Empire: Total War did not appear to increase unit statistics as listed on the unit card. Effects of Experience on Army Unit Statistics ![]() |
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